neurøwave WIKI
NULL OVERMIND
WEEKLY APEX // CLASSIFIED THREAT
TypeWeekly Apex
Base HP22,000
Contact DMG60
Phases3
Mechanics8

Stat Block

Base HP22,000
Contact damage60
Contact knockback320
Sides8
Core size42
Adaptive offset+18 → +88 levels

NULL OVERMIND

LAST ADMIN OF THE DEPRECATED NETWORK. SELF-AWARE.

The deprecated admin at the bottom of the network, holding the seven prototype agents hostage as proof-of-work — the reason your roster woke up scattered. See The Acts.

Phases

The fight hardens as you chip it down — attacks come faster and new mechanics unlock at each threshold.

PhaseHP windowAttack cadenceMechanics
BOOTSTRAP 100% → 66% every 1.80s 2
CASCADE 66% → 33% every 1.30s 5
KERNEL PANIC 33% → 0% every 0.75s 7

BOOTSTRAP 100% → 66% HP

Phase 1 · attack every 1.80s · 2 mechanics
  • Pulse Wave — Expanding ring from the core. Dodge outward through a gap.
  • Spell Runes — Telegraphed rune zones detonate after a beat. Don't stand in the glyphs.

CASCADE 66% → 33% HP

Phase 2 · attack every 1.30s · 5 mechanics
  • Pulse Wave — Expanding ring from the core. Dodge outward through a gap.
  • Spell Runes — Telegraphed rune zones detonate after a beat. Don't stand in the glyphs.
  • Sweep Beam — A rotating beam sweeps the arena. Run with the rotation, not against it.
  • Minion Inject — Spawns adds. Clear them fast or they snowball the pressure.
  • Satellite Lance — Orbital strike marks a spot, then lances it. Keep moving off the marker.

KERNEL PANIC 33% → 0% HP

Phase 3 · attack every 0.75s · 7 mechanics
  • Pulse Wave — Expanding ring from the core. Dodge outward through a gap.
  • Sweep Beam — A rotating beam sweeps the arena. Run with the rotation, not against it.
  • Glitch Swap — The boss teleport-swaps position. Re-acquire before you commit a big hit.
  • Corner Spikes — Hazards erupt from the corners — stay centre-ish.
  • Minion Inject — Spawns adds. Clear them fast or they snowball the pressure.
  • Satellite Lance — Orbital strike marks a spot, then lances it. Keep moving off the marker.
  • Core Overload — Enrage burst. Maximum output — save a defensive cooldown for it.

Mechanics by phase

Each cycle the boss picks a weighted-random mechanic from its current phase's pool. ● marks which phases a mechanic can appear in.

MechanicWhat it doesP1P2P3
Pulse WaveExpanding ring from the core. Dodge outward through a gap. ●●●
Spell RunesTelegraphed rune zones detonate after a beat. Don't stand in the glyphs. ●●
Sweep BeamA rotating beam sweeps the arena. Run with the rotation, not against it. ●●
Minion InjectSpawns adds. Clear them fast or they snowball the pressure. ●●
Satellite LanceOrbital strike marks a spot, then lances it. Keep moving off the marker. ●●
Glitch SwapThe boss teleport-swaps position. Re-acquire before you commit a big hit. ●
Corner SpikesHazards erupt from the corners — stay centre-ish. ●
Core OverloadEnrage burst. Maximum output — save a defensive cooldown for it. ●

How it scales

The Overmind is adaptive — it spawns above your team's highest level. The exact formula: offset = 18 + min(defeats × 5, 70), then bossLevel = max(yourLevel + offset, 30). So it starts +18 levels above you and climbs +5 per weekly defeat, capping at +88, never below level 30. HP and damage scale gently enough that a clean stun-and-punish loop chips it down even at low level — a missed dodge stings but rarely one-shots.

Your level →0 defeats5 defeats14 defeats
Level 1Lv 30Lv 44Lv 89
Level 25Lv 43Lv 68Lv 113
Level 50Lv 68Lv 93Lv 138

Bring a stun-builder and a heavy hitter — stunned targets take far more damage. See Combat & Skills and Team Building.