Threats
15 hostile types prowl the wards. Most dangerous ones share one weakness: stun them, then punish — many take several times more damage while stunned. Shapes, colors and rings below are exactly how they read in-game.
Tier 1
DRONE
Melee attacker.
CHARGER
Winds up and charges in a straight line.
TANK
Melee attacker.
SWARM
Melee attacker.
GRUNT
Melee attacker.
// ELITE //
Winds up and charges in a straight line.
PHANTOM
Keeps its distance and fires projectiles.
// WRAITH //
Blink assassin — teleports to your flanks.
SPELLCASTER
Casts telegraphed AoE runes from range.
◆ REVENANT
Melee attacker.
Tier 2
⚠ PURGECLAW
Channels an instakill beam — interrupt or break line of sight.
T2 SENTINEL
Winds up and charges in a straight line.
◆ ENFORCER-9
Winds up and charges in a straight line.
Tier 3
T3 OVERSEER
Winds up and charges in a straight line.
◆◆ CONDUCTOR
Winds up a slam that kills the active agent unless stunned during the window.
The apex of the ladder is the weekly NULL OVERMIND. Decode the rings: purple = shield, dashed grey = armor, faint red = damage aura.