Stats Glossary
What every stat does, and its baseline value. Upgrades and cards push these up.
| Stat | Key | What it does | Base |
|---|---|---|---|
| ATK | atk |
Core attack power — the base of the damage product. | — |
| DEF | def |
Reduces incoming damage. | — |
| SPD | spd |
Movement speed. | — |
| LUCK | luck |
Drives all RNG — drops, crit rolls, upgrade rarity. | — |
| CRIT% | crit_rate |
Chance an attack crits. | — |
| CRIT DMG | crit_dmg |
Bonus damage when you crit. | — |
| STUN PWR | stun_power |
How fast your hits build a target's stun bar. | — |
| STUN RES | stun_res |
Resistance to being stunned. | — |
| ANOMALY | anomaly |
Builds the elemental anomaly bar. | — |
| ANOM MST | anomaly_mast |
Damage dealt by anomaly procs. | — |
| PEN | pen |
Flat defense ignored. | — |
| PEN% | pen_ratio |
Percent of defense ignored. | — |
| IMPACT | impact |
Interrupt force against enemy actions. | — |
| EX REGEN | ex_regen |
How quickly the Quanta (EX) gauge refills. | — |
| COMBO SCL | combo_scale |
Per-hit combo multiplier growth. | — |
| COUNTER | counter_mult |
Bonus damage on counters. | — |
| SHIELD | shield_power |
Strength of shields you generate. | — |
| TM ATK | team_atk |
Attack aura granted to the whole team. | — |
| TM DEF | team_def |
Defense aura granted to the whole team. | — |
| DMG BON | dmg_bonus |
Flat % added to all damage. | — |
Damage formula
Final = ATK × SkillMult × (1 + DMG_BONUS) × CritMult
× ComboMult × TeamMult × AnomalyMult × CounterMult
× Mitigation
Stacking multiplicative sources (combo, team aura, anomaly, counter) is how builds explode — each is its own factor in the product.