Factions
Agents are assigned a faction in-game; stacking allegiances drives team synergy bonuses. There are five. For the full fiction, see The Factions.
VOID
The dead air between transmissions. Patient, attritional — thrives in the gaps.
GRID
The architecture itself — firewalls and locks turned into structure, deployables and control.
PULSE
Tempo and aggression. Rides the beat — momentum and escalating pressure.
NULL
The deprecated. Everything the network tried to delete and couldn't — including the Core's admin.
APEX
The corporation in the towers — C-suite signals, private security, the apex of the food chain.
Elements
On top of factions, every agent carries an element. Elemental hits build the anomaly bar; matching or countering elements changes how fights play out.
See Combat & Skills for how anomaly and stun interact, and the roster for each agent's element.