Progression & Builds
Every run is a fresh build. Stack run-upgrades and cards on top of permanent stats, then top up at the bar. Here's the full catalog — straight from the game.
| Card | Effect | Category | Rarity |
|---|---|---|---|
| OVERCLOCKED | +15% ATK on all operatives. | offense | COMMON |
| DEEP CUT | +25% ATK. Attacks ignore 10% defense. | offense | RARE |
| DEATHBLOW | +30% critical hit damage. | offense | COMMON |
| GRID ROUNDS | +12% armor penetration ratio. | offense | RARE |
| CRITICAL FEED | +8% critical hit chance. | offense | COMMON |
| GLASS CANNON | +50% ATK but max HP -25%. | offense | RARE |
| BERSERKER | Below 30% HP: ATK doubles. High risk, massive payoff. | offense | EPIC |
| OVERLOAD | +20% ATK. +10% per ward cleared (resets on death). | offense | EPIC |
| STATIC SPIKE | +30% static buildup rate. | offense | COMMON |
| HULL PLATING | +80 max HP across all operatives. | defense | COMMON |
| BULWARK | +20% DEF on all operatives. | defense | COMMON |
| NANOBOTS | Restore 20 HP to all operatives on ward clear. | defense | RARE |
| REACTIVE ARMOR | First hit taken per ward deals 70% less damage. | defense | RARE |
| LAST STAND | Below 20% HP: take 50% less damage. | defense | EPIC |
| SECOND WIND | Once per run: if wiped, revive all agents at 15% HP. | defense | LEGENDARY |
| EMERGENCY REPAIR | Enter a ward below 30% HP? Auto-restore to 45%. | defense | RARE |
| FRACTURE CHARGE | Vexon fracture buildup +35%. | stun | COMMON |
| STUN AMPLIFIER | All enemy stun damage multipliers +1. | stun | RARE |
| PARALYTIC FIELD | On fracture: 40% of buildup spreads to nearby enemies. | stun | EPIC |
| FRACTURE MASTER | Reduce all enemy fracture cap by 2. | stun | RARE |
| SURGE | On fracturing an enemy: active agent gains +25% ATK for 5s. | stun | RARE |
| STATIC FIELD | Vexon melee fracture buildup splashes 25% to adjacent enemies. | stun | EPIC |
| SURGE OVERFLOW | SURGE gauge fills 25% faster. | ex | COMMON |
| DOUBLE CHARGE | Enter each ward with 50% SURGE already charged. | ex | RARE |
| RESONANCE | 20% chance SURGE use does not consume the gauge. | ex | EPIC |
| CASCADE | Using SURGE fills 8% of ALL other agents' SURGE. | ex | EPIC |
| ULTIMATE FEED | Ultimate gauge fills 25% faster. | ex | RARE |
| ECHO ULTIMATE | After using an ultimate, next 3 attacks deal +45% damage. | ex | EPIC |
| OVERCLOCK LEGS | +20% movement speed. | mobility | COMMON |
| GHOST STEP | Dodge iframes +50ms. Harder to punish. | mobility | COMMON |
| REACTIVE STEP | Successful intercept instantly refills dodge. | mobility | RARE |
| GHOST PROTOCOL | After dodging: +40% move speed for 1.5s. | mobility | RARE |
| COUNTER SPIKE | Intercept counter damage +60%. | parry | COMMON |
| NEURAL REFLEX | Intercept timing window extended by 100ms. | parry | RARE |
| MIRROR DAMAGE | Intercept returns 30% of blocked damage to the attacker. | parry | EPIC |
| FLUX SUSTAIN | Flux timer resets on successful intercept. | combo | COMMON |
| ESCALATION | Every 5 flux hits, next attack deals +35% damage. | combo | RARE |
| TEMPO SYNC | Flux bonus activates at 3 hits instead of 5. | combo | EPIC |
| HOT SWAP | Swapping agents gives incoming agent +20% ATK for 2s. | team | COMMON |
| TEAM CHARGE | Each swap fills 5% EX for ALL agents. | team | RARE |
| ROTATION MASTER | Using all 3 agents in one ward gives permanent +15 ATK. | team | EPIC |
| COVER FIRE | Swap to an agent below 30% HP: they gain 25% dmg reduction for 3s. | team | RARE |
| SIGNAL BOOST | +30% credits from kills. | economy | COMMON |
| XP SURGE | +50% XP gain this run. | economy | COMMON |
| WARD BONUS | Earn +100 credits on boss and elite wards. | economy | RARE |
| KILL FEED | Each enemy killed permanently adds +0.5 ATK for this run. | economy | EPIC |
| SAW OVERDRIVE | Yoshino: EX spin duration +0.8s and spin speed +25%. | agent | RARE |
| DEEP RESONANCE | Yoshino: basic combo finisher AOE radius +50%. | agent | RARE |
| SHOCK DOCTRINE | Vexon: overload finisher stun buildup +60%. | agent | RARE |
| TIME DILATION | Tempo: slow effect duration +1.5s and intensity +15%. | agent | RARE |
| FULL SEND | On ward start: 3s of +200% ATK, then normal. Live for those 3 seconds. | curse | LEGENDARY |
| CURSED BLADE | +40% ATK. But every hit you deal costs 3 HP. | curse | LEGENDARY |
| OVERCLOCK ALL | +20% to every stat. System instability: +15% dmg taken. | curse | LEGENDARY |
| NEURØWAVE | All stats +15%. Stun window +50%. Tactical gauges fill 25% faster. The tower knows your name. | legendary | LEGENDARY |
| GHOST PROTOCOL | LEGENDARY: One random operative gets an extra life. On death: auto-revive at 30% HP once. | legendary | LEGENDARY |
| RESURRECTION NODE | LEGENDARY: All operatives get an extra life. Revival restores 20% HP. Only once per agent. | legendary | LEGENDARY |
| REGEN PROTOCOL | Restore 5 HP per second while no enemies are in 200px range. | healing | RARE |
| LIFESTEAL | Every hit restores 3 HP to the attacking agent. | healing | RARE |
| KILL RESTORE | Each enemy kill heals 10 HP to the active agent. | healing | COMMON |
| FRACTURE THERAPY | Fracturing an enemy heals the team for 25 HP. | healing | RARE |
| CRITICAL LIFELINE | Critical hits restore 8 HP to the attacker. | healing | RARE |
| FIELD MEDIC | Restore 35 HP to all agents when a ward is cleared. | healing | COMMON |
| BLOODLUST | +30% ATK. Every 5 hits you take, restore 40 HP. High risk, high reward. | tradeoff | EPIC |
| GLASS HEART | +60% ATK. Heals restored are doubled. HP cap -30%. | tradeoff | EPIC |
| OVERDRIVE | +40% movement speed and attack speed. -25% DEF. | tradeoff | RARE |
| KAMIKAZE PROTOCOL | +80% EX recharge rate. Using EX costs 15 HP. | tradeoff | EPIC |
| Upgrade | Effect | Stat | Rarity |
|---|---|---|---|
| ATK UP | +12 Attack | atk +12 |
COMMON |
| ATK SURGE | +25 Attack | atk +25 |
RARE |
| CRIT RATE | +6% Crit Chance | crit_rate +0.06 |
COMMON |
| CRIT POWER | +30% Crit Damage | crit_dmg +0.3 |
RARE |
| SPEED | +15 Move Speed | spd +15 |
COMMON |
| PENETRATION | +10 DEF Pierce | pen +10 |
UNCOMMON |
| PEN RATIO | +8% DEF Ignored | pen_ratio +0.08 |
RARE |
| STUN POWER | +8 Stun Buildup | stun_power +8 |
UNCOMMON |
| ANOMALY | +25 Anomaly Buildup | anomaly +25 |
UNCOMMON |
| ANOM MASTERY | +40 Anomaly Damage | anomaly_mast +40 |
RARE |
| COMBO SCALE | +3% Combo Multiplier | combo_scale +0.03 |
UNCOMMON |
| COUNTER FORCE | +20% Counter Damage | counter_mult +0.2 |
RARE |
| EX REGEN | +0.4 EX Regen Rate | ex_regen +0.4 |
COMMON |
| DMG BONUS | +8% All Damage | dmg_bonus +0.08 |
UNCOMMON |
| SHIELD | +20 Shield Power | shield_power +20 |
COMMON |
| TEAM ATK AURA | +8 Team Attack Bonus | team_atk +8 |
RARE |
| LUCK | +20 Luck (affects all RNG) | luck +20 |
UNCOMMON |
| IMPACT | +15 Interrupt Force | impact +15 |
COMMON |
NANO PATCH
60 credits
Restore 40 HP on the active agent.
MED KIT
140 credits
Restore 100 HP on the active agent.
QUANTA CHIP
80 credits
Restore 40 QUANTA on selected agent.
TORQUE OIL
80 credits
Restore 40 TORQUE on selected agent.
SIGNAL REVIVE
320 credits
Revive a dead agent at 50% HP.
STATIC SHOT ATK +15% next run
40 credits
Liquid overclock. Burns fast.
NULL BREW HP +30 next run
60 credits
Synthetic protein suspension.
CORE TAP CRIT +10% next run
1 cores
Straight from the transit core.
GHOST BLEND Invisible — first room
100 credits
Taste: signal static. Side effects: classified.
For what each stat actually does, see the Stats Glossary.