neurøwave WIKI

Progression & Builds

Every run is a fresh build. Stack run-upgrades and cards on top of permanent stats, then top up at the bar. Here's the full catalog — straight from the game.

CardEffectCategoryRarity
OVERCLOCKED+15% ATK on all operatives. offense COMMON
DEEP CUT+25% ATK. Attacks ignore 10% defense. offense RARE
DEATHBLOW+30% critical hit damage. offense COMMON
GRID ROUNDS+12% armor penetration ratio. offense RARE
CRITICAL FEED+8% critical hit chance. offense COMMON
GLASS CANNON+50% ATK but max HP -25%. offense RARE
BERSERKERBelow 30% HP: ATK doubles. High risk, massive payoff. offense EPIC
OVERLOAD+20% ATK. +10% per ward cleared (resets on death). offense EPIC
STATIC SPIKE+30% static buildup rate. offense COMMON
HULL PLATING+80 max HP across all operatives. defense COMMON
BULWARK+20% DEF on all operatives. defense COMMON
NANOBOTSRestore 20 HP to all operatives on ward clear. defense RARE
REACTIVE ARMORFirst hit taken per ward deals 70% less damage. defense RARE
LAST STANDBelow 20% HP: take 50% less damage. defense EPIC
SECOND WINDOnce per run: if wiped, revive all agents at 15% HP. defense LEGENDARY
EMERGENCY REPAIREnter a ward below 30% HP? Auto-restore to 45%. defense RARE
FRACTURE CHARGEVexon fracture buildup +35%. stun COMMON
STUN AMPLIFIERAll enemy stun damage multipliers +1. stun RARE
PARALYTIC FIELDOn fracture: 40% of buildup spreads to nearby enemies. stun EPIC
FRACTURE MASTERReduce all enemy fracture cap by 2. stun RARE
SURGEOn fracturing an enemy: active agent gains +25% ATK for 5s. stun RARE
STATIC FIELDVexon melee fracture buildup splashes 25% to adjacent enemies. stun EPIC
SURGE OVERFLOWSURGE gauge fills 25% faster. ex COMMON
DOUBLE CHARGEEnter each ward with 50% SURGE already charged. ex RARE
RESONANCE20% chance SURGE use does not consume the gauge. ex EPIC
CASCADEUsing SURGE fills 8% of ALL other agents' SURGE. ex EPIC
ULTIMATE FEEDUltimate gauge fills 25% faster. ex RARE
ECHO ULTIMATEAfter using an ultimate, next 3 attacks deal +45% damage. ex EPIC
OVERCLOCK LEGS+20% movement speed. mobility COMMON
GHOST STEPDodge iframes +50ms. Harder to punish. mobility COMMON
REACTIVE STEPSuccessful intercept instantly refills dodge. mobility RARE
GHOST PROTOCOLAfter dodging: +40% move speed for 1.5s. mobility RARE
COUNTER SPIKEIntercept counter damage +60%. parry COMMON
NEURAL REFLEXIntercept timing window extended by 100ms. parry RARE
MIRROR DAMAGEIntercept returns 30% of blocked damage to the attacker. parry EPIC
FLUX SUSTAINFlux timer resets on successful intercept. combo COMMON
ESCALATIONEvery 5 flux hits, next attack deals +35% damage. combo RARE
TEMPO SYNCFlux bonus activates at 3 hits instead of 5. combo EPIC
HOT SWAPSwapping agents gives incoming agent +20% ATK for 2s. team COMMON
TEAM CHARGEEach swap fills 5% EX for ALL agents. team RARE
ROTATION MASTERUsing all 3 agents in one ward gives permanent +15 ATK. team EPIC
COVER FIRESwap to an agent below 30% HP: they gain 25% dmg reduction for 3s. team RARE
SIGNAL BOOST+30% credits from kills. economy COMMON
XP SURGE+50% XP gain this run. economy COMMON
WARD BONUSEarn +100 credits on boss and elite wards. economy RARE
KILL FEEDEach enemy killed permanently adds +0.5 ATK for this run. economy EPIC
SAW OVERDRIVEYoshino: EX spin duration +0.8s and spin speed +25%. agent RARE
DEEP RESONANCEYoshino: basic combo finisher AOE radius +50%. agent RARE
SHOCK DOCTRINEVexon: overload finisher stun buildup +60%. agent RARE
TIME DILATIONTempo: slow effect duration +1.5s and intensity +15%. agent RARE
FULL SENDOn ward start: 3s of +200% ATK, then normal. Live for those 3 seconds. curse LEGENDARY
CURSED BLADE+40% ATK. But every hit you deal costs 3 HP. curse LEGENDARY
OVERCLOCK ALL+20% to every stat. System instability: +15% dmg taken. curse LEGENDARY
NEURØWAVEAll stats +15%. Stun window +50%. Tactical gauges fill 25% faster. The tower knows your name. legendary LEGENDARY
GHOST PROTOCOLLEGENDARY: One random operative gets an extra life. On death: auto-revive at 30% HP once. legendary LEGENDARY
RESURRECTION NODELEGENDARY: All operatives get an extra life. Revival restores 20% HP. Only once per agent. legendary LEGENDARY
REGEN PROTOCOLRestore 5 HP per second while no enemies are in 200px range. healing RARE
LIFESTEALEvery hit restores 3 HP to the attacking agent. healing RARE
KILL RESTOREEach enemy kill heals 10 HP to the active agent. healing COMMON
FRACTURE THERAPYFracturing an enemy heals the team for 25 HP. healing RARE
CRITICAL LIFELINECritical hits restore 8 HP to the attacker. healing RARE
FIELD MEDICRestore 35 HP to all agents when a ward is cleared. healing COMMON
BLOODLUST+30% ATK. Every 5 hits you take, restore 40 HP. High risk, high reward. tradeoff EPIC
GLASS HEART+60% ATK. Heals restored are doubled. HP cap -30%. tradeoff EPIC
OVERDRIVE+40% movement speed and attack speed. -25% DEF. tradeoff RARE
KAMIKAZE PROTOCOL+80% EX recharge rate. Using EX costs 15 HP. tradeoff EPIC

For what each stat actually does, see the Stats Glossary.