neurøwave WIKI

Skill Reference

Every agent action in one place — damage multipliers, gauge costs, stun buildup, AoE and i-frames. Filter by agent or slot, sort by the numbers.

AgentSlotSkillDMGCostStunAoEi-frames
YOSHINO Basic J CHAINSAW DRAG
Slow arc that drags through enemies. Massively amplified on stunned targets.
0.9× — 8 — —
YOSHINO Dodge / Counter SPACE FRACTURE LUNGE
Lunge forward and slam. Counter bonus if timed on attack.
1.6× — 40 — 220ms
YOSHINO EX (Quanta) E SEISMIC CLEAVE
Massive overhead slam. Stuns and slows everything in range.
8× 60 QUANTA 120 110 —
YOSHINO Torque (Physical) MENU RIPSAW SWEEP
Crescent sweep around YOSHINO. Hits everything in a 90° arc.
3.2× 40 TORQUE — 90 —
YOSHINO Defense R BRACE
Plant and absorb. Getting hit while bracing triggers a free counter.
— — — — —
VEXON Basic J SHOCK PULSE
Fast shock projectile. High stun buildup.
1.1× — 25 — —
VEXON Dodge / Counter SPACE BACKFLIP STRIKE
Backflip dodge, overhead strike on the way down. Stun-heavy.
1.4× — 80 — 180ms
VEXON EX (Quanta) E OVERLOAD
Releases all stun charge in one AoE. Stuns all enemies.
0.04× 55 QUANTA 999 130 —
VEXON Torque (Physical) MENU VOLTAGE LANCE
Discharge 8 lightning forks at the target. Heavy single-target, arcs to nearby foes and builds stun.
7× 45 TORQUE 120 — —
VEXON Defense R STUN SHIELD
Absorb one hit. On absorb, release a stun burst in all directions.
— — — — —
TEMPO Basic J CHRONO BOLT
Slow bolt that slows hit targets.
0.7× — — — —
TEMPO Dodge / Counter SPACE REWIND STEP
Temporal sidestep. Nearby enemies briefly freeze mid-attack.
1.8× — — — 300ms
TEMPO EX (Quanta) E TIMESTOP
Global time stop. 3 seconds of near-frozen world. Deal free damage.
4.5× 70 QUANTA — — —
TEMPO Torque (Physical) MENU BLITZ DASH
Rocket-dash to a target and slam. Closes the gap.
4.5× 35 TORQUE — — —
TEMPO Defense R TIME BUBBLE
Deploy a time bubble. Inside: you're fast, enemies crawl.
— — — — —
JINX Basic J LUCKY SHOT
Weak but crits constantly. Luck amplifies everything.
0.6× — — — —
JINX Dodge / Counter SPACE COIN FLIP
Might do almost nothing. Might do absurd damage. Luck decides.
0.1× — — — 150ms
JINX EX (Quanta) E JACKPOT
Random outcome weighted by Luck stat. Always at least good.
1× 40 QUANTA — — —
JINX Torque (Physical) MENU COIN STORM
6 lucky kinetic strikes scatter across nearby enemies.
2.2× 30 TORQUE — 140 —
JINX Defense R DODGE ROLL
Pure evasion. No counter. Just avoid everything for 0.6s.
— — — — 600ms
VAEL Basic J BREACH SHOT
Charge for a massive shot. Full charge deals 3.5× base.
2.2× — — — —
VAEL Dodge / Counter SPACE SNAP SHOT
Point-blank instant shot on counter. No charge. Full damage.
3.5× — — — 190ms
VAEL EX (Quanta) E RAILGUN
Single piercing shot through the entire screen. Hits everything in line.
15× 65 QUANTA 60 — —
VAEL Torque (Physical) MENU PIERCE VOLLEY
4-shot rapid volley at the targeted enemy.
2.8× 35 TORQUE — — —
VAEL Defense R SCOPE IN
Hold position. Immobile but tanky. Next attack after is devastating.
— — — — —
SYNC Basic J DEPLOY TURRET
Place a turret. Two max. Deals passive damage.
0.5× — — — —
SYNC Dodge / Counter SPACE EMP BURST
Counter into an EMP. Nearby enemies locked out of attacking.
1.6× — — — 200ms
SYNC EX (Quanta) E OVERCHARGE
Overcharge all turrets and self. 5 seconds of massively boosted output.
— 50 QUANTA — — —
SYNC Torque (Physical) MENU EMP HAMMER
Slam a circuit pulse. Single big hit + brief EMP lockout on nearby enemies.
4.5× 40 TORQUE — — —
SYNC Defense R BARRIER FIELD
Deploy a field shield. Absorbs damage for self and nearby allies.
— — — — —
NOZOMI Basic J MATRIX WEAVE
Vertex placed. The shape is drawing itself.
— — — — —
NOZOMI Dodge / Counter SPACE PHASE SKIP
Transit complete. Your position is a suggestion.
— — — — 220ms
NOZOMI EX (Quanta) E GRID COLLAPSE
ALL NODES — converge on target. NOW.
— 50 QUANTA — — —
NOZOMI Torque (Physical) MENU LATTICE STRIKE
Triangle of phantom strikes converges on the target. 3 staggered hits.
2.8× 40 TORQUE — — —
NOZOMI Defense R SIGNAL BARRIER
Hex lattice up. They will feel resistance.
— — — — —

DMG is the skill's base multiplier on your ATK; the real number scales with your whole build (see the damage formula). Costs spend the Quanta or Torque gauge.