Team Building
You run a squad, not a solo. The whole game rewards one core idea: build stun, then punish. Around that, mix a control/support piece and cover your elements.
The core loop
- Build stun with a stun-heavy agent (Vexon is purpose-built for it).
- Punish the stunned target with a heavy hitter — Yoshino and Vael both spike hard.
- Control the room so the window stays open — Tempo’s slows, Sync’s turrets and EMPs.
- Tilt the odds — Jinx warps RNG, Nozomi scales with how hard you spam.
Suggested comps
Stun & Punish — The bread and butter
Vexon floods the stun bar, Yoshino deletes whatever’s stunned, and Tempo slows the room so the punish window never closes. This is the loop most threats are weak to — many enemies take several times more damage while stunned.
Lockdown Control — Never get touched
Tempo and Sync turn the arena into a kill-box — slow fields, turrets, EMP lockouts — while Vael snipes from safety and charges Railguns into the chaos. Slow, methodical, very safe.
Role coverage
Compare any two side by side on the comparison tool, and read each kit on the roster.