Music & Audio
The soundtrack is a vertical remix: each track is a stack of stems that fade in and out with how intense the moment is. Quiet exploration plays just the bed; a frantic wave brings in drums, bass and lead until the whole mix is roaring.
Listen
Full mixes straight from the game:
How layering works
Always
The bed — always audible.
Low (≥20%)
Fades in once combat warms up.
Mid (≥45%)
Joins at moderate intensity.
High (≥70%)
Only at peak intensity.
A stem tagged solo: 'boss' stays silent unless the engine is in
boss-solo mode — that's how boss arenas get their own texture.
Tracks
combat 128 BPM 16 bars 5 stems
Each bar shows when that stem fades in as combat intensity climbs left → right.
combat_base
combat_drums
combat_bass
combat_lead
combat_boss_fx
boss 128 BPM 8 bars 5 stems
Each bar shows when that stem fades in as combat intensity climbs left → right.
boss_base
boss_drone_fx
boss_bass
boss_drums
boss_lead
Credits
Original score and sound design by HAYTERWAVE. The combat kit is a 128 BPM techhouse stem family; hub ambience uses hand-picked full tracks. Find the playlist on Spotify.