neurøwave WIKI

Music & Audio

The soundtrack is a vertical remix: each track is a stack of stems that fade in and out with how intense the moment is. Quiet exploration plays just the bed; a frantic wave brings in drums, bass and lead until the whole mix is roaring.

Listen

Full mixes straight from the game:

How layering works

Always

The bed — always audible.

Low (≥20%)

Fades in once combat warms up.

Mid (≥45%)

Joins at moderate intensity.

High (≥70%)

Only at peak intensity.

A stem tagged solo: 'boss' stays silent unless the engine is in boss-solo mode — that's how boss arenas get their own texture.

Tracks

Always Low (≥20%) Mid (≥45%) High (≥70%) boss-only

combat 128 BPM 16 bars 5 stems

Each bar shows when that stem fades in as combat intensity climbs left → right.

QUIET
PEAK ▸
combat_base
combat_drums
combat_bass
combat_lead
combat_boss_fx
boss-only

boss 128 BPM 8 bars 5 stems

Each bar shows when that stem fades in as combat intensity climbs left → right.

QUIET
PEAK ▸
boss_base
boss_drone_fx
boss_bass
boss_drums
boss_lead

Credits

Original score and sound design by HAYTERWAVE. The combat kit is a 128 BPM techhouse stem family; hub ambience uses hand-picked full tracks. Find the playlist on Spotify.